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FLEB - On Vox: [Glass and Steel] Character sheet, developing play method

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Previous Entry On Vox: [Glass and Steel] Character sheet, developing play method Aug. 10th, 2008 @ 02:35 pm Next Entry

Link: Character Sheet

  • Player, Character: Name of the player and character.
  • Concept: Basic character concept
  • Personality: Three-element description of your character. Select each personality element, and mark the primary driver to your character's personality.
    • Consideration: ACTion or CONtemplation
    • Vision: OVeRview or DETail
    • Interaction: SURvivor or REScuer*
  • Type: Descriptive type adjective derived from your character's three-element type
  • Breakdown: What happens when you run out of Composure. Determined by your primary Personality element.
  • Composure*: Your ability to "hold it together". Can be spent to expend effort or go against your innate nature. When this is depleted, you go into Breakdown.
  • Health: Self-explanatory. When this is depleted, your character is dead.
  • Attributes/Mode: Attributes (Athletics, Endurance, etc.) range in strength from 1 to 3. The Mode is the primary specialization of the attribute is. For example, Athletics may have a Mode of "Strong" or "Fast". Any action that uses the Mode gains a +1 modifier.
    • Athletic: Physical strength, speed, and dexterity.
    • Endurance: Physical resistance against battering, poisoning, and exertion.
    • Knowledge: Knowledge about a subject or area of expertise.
    • Wits: Thinking or acting under pressure, and the ability to invent or come up with ideas.
    • Persuasion: Ability or personal attributes which allow you to influence others.
    • Perseverance: Mental fortitude, ability to "keep on" or cope in the face of difficulty.
  • Coins: "Two-sided" attributes that either are a help or a hindrance depending upon the situation. The Effect column tells the systemic procedure used to implement the Coin.
  • Fate Cards: This is a place to note which Fate Cards you have drawn, and what the messages on them were. Lines are included for folding the paper to hide the information from other players.
Any given conflict is solved by a 1d8 roll, against a set difficulty (usually target 8). The value of one Attribute, as well as any Coin modifiers are added to the roll to determine success and degree thereof.

Originally posted on fleb.vox.com

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